GEE! Award Official Rules
Schedule and Deadlines
- June 15 - Game Applications due, Judges & Leads announced 
- July 1 - Finalists Announced, People’s Choice voting opens 
- July 21 - Analog Games must have been received by mail 
- August 21 - Winners announced - Streaming of select finalist games at Play Make Learn (optional) 
 
Requirements
- All game applications must be received on time. 
- Finalists must provide a video featuring gameplay for judging and website use by the due date to be considered for judging. 
- Finalists to the Analog category must provide 1 copy of the game to Judges in Madison, WI by the due date (July 21) to be considered for judging. The game will not be returned. 
- Finalists are required to attend the hybrid award ceremony at Play Make Learn. 
- A $150 fee is required for entry for all categories other than the Small/Indie and Analog awards. 
Eligibility
- The game must: - Be designed with defined educational or learning goals. 
- Be functional/playable. 
- NOT have been submitted for a previous GEE! Award. 
- NOT violate copyright or any other laws. 
- NOT be a quiz or workplace training game, those are outside the scope of this award. 
- NOT require hardware to run beyond a computer or tablet/phone (iOS or Android). For example: no VR-only games. 
 
- If the game requires fluency in a language other than English, please check with us before submitting. - We love our international games but are not always staffed to evaluate gameplay in languages other than English. 
 
- To enter for the Small/Indie competition, the applicant must have received less than $100k in funding for the game, including staff time, grants/gifts, & organizational materials. 
- To ensure fair judging: - Competition Chairs cannot apply. 
- Judges/Leads and their host organization cannot apply within their own category - contact us if there are any potential conflicts of interest. 
 
Prizes
- Finalists and Winners will receive a license to use the GEE! Award logo on their promotional materials - Awards announced at the Play Make Learn conference 
 
- Winners will be featured together at a dedicated session at Play Make Learn 
- Finalists and Winners will be highlighted online 
Other
- GEE Game Design Awards may adjust the number of categories/awards based on the number of submissions 
Judging Rubric
All competitions will use the following rubric as a baseline, but can add additional metrics as necessary
- Does it promote learning in the terms James Paul Gee described? 
- Is fun and/or compelling? 
- Does it look cool and work accurately? 
- Is it original? 
For the People’s Choice award, finalists can begin campaigning as soon as being notified they are a finalist. Votes are collected via form.
Categories
- Formal Education (Learning games for use contexts like K12 and higher ed) 
- Informal Education (Home, Family, Museums, Libraries, etc.) 
- Analog Games (Board, Card, or other non-digital games) 
- Small / Indie Studio 
- People’s Choice (determined via online voting) 
